There's also a level of permanence I get from runescape

Commenti · 152 Visualizzazioni

There's also a level of permanence I get from runescape

There's also a level of permanence I get from runescape. Some games be enthralled through out the experience and that I will play. However, the experience is simply like 16 hours as it is story based and does not have replay-ability. When I attempt to re-experience it and go back, it suddenly feels like a chore without any prospects. Runescape is a RS gold job the majority of the moment but it's always there. The chore becomes a game play mechanic that allows you push further not replay the 16 hours of content. I look at it - there's plenty.

But I can't deny there's obviously lots of boring as shit items to get through like you say. I do those when I would have been watching netflix/YouTube/whatever other non-technical hobby anyway, not the other way round. I also listen to lots of music - it could give me some thing to"do" but not actually requiring any of my mind, letting me focus 95% over the symphony or album or whatever. I love that about Osrs. Feel like watching a episode or two of the sopranos? Eh let's throw on osrs and do a little agility.

For me it's about achieving and establishing goals. Imo, Runescape isn't really like other point and click games since there's an end in sight that's also attainable if you put your mind to it. Other clickers I've played do not really have that ceiling so setting aims seems more pointless if there's no actual end. Also keep in mind Runescape was essentially designed to be a text-based match such as old computer games from the 80s, but using much more interactive visuals to align with the text choices. That is essentially why everything has an investigation option despite it with no substantial intent.

Everquest was worse by PoP. Anything that would be fun just like skilling you could knock out in a day, but it had been click intensive (imagine smelting rune ore and you needed to click each individual coal, but for everything you make). Leveling was excruciating, such as RS you sit in a single camp, well that's if you can solo and only a couple classes could. Only a few could really semi-afk, a lot you had to kite things around and it was a whole lot easier to perish than RS since xp tapered off quickly on monsters more than a few levels below you. After months of grinding you reach maximum level 65. Oh and from this stage, soloing is almost non-existant, as anything that will give experience at this point is pretty much at a raid zone. On the other hand, RuneScape game did promote socializing. I wish it had quests. The raids were enjoyable because of its day.

Perhaps it was the way you described it, but unlike RuneScape game seems like it was especially designed to discourage years of mindless grinding that literally ruins lives in games like RuneScape or WoW. Just appears to be a fundamental buzz kill how XP works long-term. EQ was way worse than WoW together with grinding, and even moreso than RS. It is the precise opposite. RuneScape game ended up placing the ability to purchase Pizza Hut straight into RuneScape game, this was similar to ~2004. The whole culture around RuneScape game puts the buy osrs gold paypal South Park WoW event to shame. While individuals were skilling and questing in RS in EQ people were hitting attack and standing for 5 minutes at a time. RS is a lot easier going in comparison.